Here are a few videos of our early prototypes of the engine we’re developing for ZPOC. It is a voxel engine, though these voxels are at much higher resolutions that many other engines out there. If you look closely at the first video, you’ll notice the floors are grated floors over pipes: quite a feat considering how many voxels have to be drawn to create those. The framerates are actually about 20 higher than shown, as fraps is eating most of the frame.
A look at grated floors and extensive voxel modeling.
Another quick shot, working with lighting and render optimizations.
A first look at the BEPU Physics integration.