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	<title>Gristmill Studios</title>
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	<link>http://www.gristmillstudios.com</link>
	<description>Life, Games, Grist</description>
	<lastBuildDate>Wed, 15 May 2013 02:25:10 +0000</lastBuildDate>
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		<title>XenoMiner version 1.41 with delicious squashed bugs, now released!</title>
		<link>http://www.gristmillstudios.com/2013/04/xenominer-version-1-41-with-delicious-squashed-bugs-now-released/</link>
		<comments>http://www.gristmillstudios.com/2013/04/xenominer-version-1-41-with-delicious-squashed-bugs-now-released/#comments</comments>
		<pubDate>Tue, 16 Apr 2013 21:50:12 +0000</pubDate>
		<dc:creator>jnivens</dc:creator>
				<category><![CDATA[Gristmill]]></category>
		<category><![CDATA[XenoMiner]]></category>

		<guid isPermaLink="false">http://www.gristmillstudios.com/?p=1002</guid>
		<description><![CDATA[<p>Unable to edit Bot build buttons, Green Screen &#8211; fixed. Lost bot &#8211; fixed. (These will be restored) Multiple bots &#8211; fixed. These will be scrubbed back to one. Bots can no longer be put in different Containers or dropped, they have their own slot (beta graphics). Bot shouldn&#8217;t crash the game when recalled and [...]</p><p>The post <a href="http://www.gristmillstudios.com/2013/04/xenominer-version-1-41-with-delicious-squashed-bugs-now-released/">XenoMiner version 1.41 with delicious squashed bugs, now released!</a> appeared first on <a href="http://www.gristmillstudios.com">Gristmill Studios</a>.</p>]]></description>
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		<title>XenoMiner Version 1.4 Now Released for Xbox</title>
		<link>http://www.gristmillstudios.com/2013/04/xenominer-version-1-4-now-released-for-xbox/</link>
		<comments>http://www.gristmillstudios.com/2013/04/xenominer-version-1-4-now-released-for-xbox/#comments</comments>
		<pubDate>Tue, 02 Apr 2013 19:11:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gristmill]]></category>
		<category><![CDATA[XenoMiner]]></category>

		<guid isPermaLink="false">http://www.gristmillstudios.com/?p=855</guid>
		<description><![CDATA[<p>After weeks of tough development and an endless supply of your patience, Gristmill is proud to announce the release of XenoMiner version 1.4: The Multiplayer Expansion! Starting today, space will get a little less lonely as you bring friends into your worlds to see what you&#8217;ve made and build together. The full change log is [...]</p><p>The post <a href="http://www.gristmillstudios.com/2013/04/xenominer-version-1-4-now-released-for-xbox/">XenoMiner Version 1.4 Now Released for Xbox</a> appeared first on <a href="http://www.gristmillstudios.com">Gristmill Studios</a>.</p>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>XenoMiner 1.4: Multiplayer Update</title>
		<link>http://www.gristmillstudios.com/2013/03/xenominer-1-4-multiplayer-update/</link>
		<comments>http://www.gristmillstudios.com/2013/03/xenominer-1-4-multiplayer-update/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 16:44:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gristmill]]></category>
		<category><![CDATA[XenoMiner]]></category>

		<guid isPermaLink="false">http://www.gristmillstudios.com/?p=852</guid>
		<description><![CDATA[<p>Well, it&#8217;s been a hard couple weeks of intense testing and bugfixing. It&#8217;s incredible how many issues crawl out of any update, but MP has taken the cake. We&#8217;re getting close. You&#8217;re going to ask when. &#8220;When it&#8217;s ready&#8221; or &#8220;Soon&#8221; or &#8220;Very soon&#8221; &#8211; take your pick After a 12 hour sunday jam, we [...]</p><p>The post <a href="http://www.gristmillstudios.com/2013/03/xenominer-1-4-multiplayer-update/">XenoMiner 1.4: Multiplayer Update</a> appeared first on <a href="http://www.gristmillstudios.com">Gristmill Studios</a>.</p>]]></description>
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		<title>XenoMiner Version 1.31, coming soon to an Xbox near you</title>
		<link>http://www.gristmillstudios.com/2013/01/xenominer-version-1-31-coming-soon-to-an-xbox-near-you/</link>
		<comments>http://www.gristmillstudios.com/2013/01/xenominer-version-1-31-coming-soon-to-an-xbox-near-you/#comments</comments>
		<pubDate>Thu, 31 Jan 2013 19:36:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gristmill]]></category>
		<category><![CDATA[XenoMiner]]></category>

		<guid isPermaLink="false">http://www.gristmillstudios.com/?p=829</guid>
		<description><![CDATA[<p>Alright XenoMiners.. In order to save your Xboxes from becoming Exboxes, we&#8217;ve pushed out version 1.31! Fixed the container bug for all your old school worlds PTL! We modified the conduit texture to be less wire-y. Updated the textures for copper and silicon and xenotech walls.. No more squinting at the screen and then raging [...]</p><p>The post <a href="http://www.gristmillstudios.com/2013/01/xenominer-version-1-31-coming-soon-to-an-xbox-near-you/">XenoMiner Version 1.31, coming soon to an Xbox near you</a> appeared first on <a href="http://www.gristmillstudios.com">Gristmill Studios</a>.</p>]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Issues with version 1.3</title>
		<link>http://www.gristmillstudios.com/2013/01/issues-with-version-1-3/</link>
		<comments>http://www.gristmillstudios.com/2013/01/issues-with-version-1-3/#comments</comments>
		<pubDate>Tue, 15 Jan 2013 22:26:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[XenoMiner]]></category>

		<guid isPermaLink="false">http://www.gristmillstudios.com/?p=817</guid>
		<description><![CDATA[<p>UPDATE: Issues in below blog post have been addressed in XenoMiner version 1.31.. thank you everyone! We&#8217;re really sorry, we&#8217;ve encountered some errors with storage units that did not come up during the last week of play testing. In old saved games, the stuff you had in containment units (not in your backpack) is not [...]</p><p>The post <a href="http://www.gristmillstudios.com/2013/01/issues-with-version-1-3/">Issues with version 1.3</a> appeared first on <a href="http://www.gristmillstudios.com">Gristmill Studios</a>.</p>]]></description>
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		<title>XenoMiner Version 1.3 Change Log</title>
		<link>http://www.gristmillstudios.com/2013/01/xenominer-version-1-3-change-log/</link>
		<comments>http://www.gristmillstudios.com/2013/01/xenominer-version-1-3-change-log/#comments</comments>
		<pubDate>Fri, 11 Jan 2013 18:59:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gristmill]]></category>
		<category><![CDATA[XenoMiner]]></category>

		<guid isPermaLink="false">http://www.gristmillstudios.com/?p=812</guid>
		<description><![CDATA[<p>The much anticipated, not fabricated, unmasticated and hopefully congratulated change log for XenoMiner! Game Engine Faster Load Times Less hitching when terrain loads Lighting is done better (Lights fade into the corners) Ability to have Transparent types Radiation is not tied to Lighting (Transparent types let light through but not radiation) Block Types Added Door [...]</p><p>The post <a href="http://www.gristmillstudios.com/2013/01/xenominer-version-1-3-change-log/">XenoMiner Version 1.3 Change Log</a> appeared first on <a href="http://www.gristmillstudios.com">Gristmill Studios</a>.</p>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>XenoMiner Version 1.3 has gone to playtest!</title>
		<link>http://www.gristmillstudios.com/2013/01/xenominer-version-1-3-has-gone-to-playtest/</link>
		<comments>http://www.gristmillstudios.com/2013/01/xenominer-version-1-3-has-gone-to-playtest/#comments</comments>
		<pubDate>Wed, 09 Jan 2013 16:12:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gristmill]]></category>
		<category><![CDATA[XenoMiner]]></category>

		<guid isPermaLink="false">http://www.gristmillstudios.com/?p=808</guid>
		<description><![CDATA[<p>It&#8217;s now in the XNA Creator&#8217;s Club PlayTest section (if you are a member and have access feel free to help us test it). We&#8217;ll run it there for at least a day, and if nothing comes up we&#8217;ll be heading into Peer Review. Sent it last night and finally got some sleep after 3 [...]</p><p>The post <a href="http://www.gristmillstudios.com/2013/01/xenominer-version-1-3-has-gone-to-playtest/">XenoMiner Version 1.3 has gone to playtest!</a> appeared first on <a href="http://www.gristmillstudios.com">Gristmill Studios</a>.</p>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Interviewed about XBLIG and indie game marketing strategy&#8230;</title>
		<link>http://www.gristmillstudios.com/2013/01/interviewed-about-xblig-and-indie-game-marketing-strategy/</link>
		<comments>http://www.gristmillstudios.com/2013/01/interviewed-about-xblig-and-indie-game-marketing-strategy/#comments</comments>
		<pubDate>Wed, 09 Jan 2013 02:55:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gristmill]]></category>
		<category><![CDATA[XenoMiner]]></category>

		<guid isPermaLink="false">http://www.gristmillstudios.com/?p=804</guid>
		<description><![CDATA[<p>Check out our newest interview posted on gigaloth.com.. It&#8217;s about releasing on XBLIG and some of the stuff we&#8217;ve found going through that. Excerpt: &#8220;In order to sell on XBLIG, you need access to the audience. That means you are either on the New Release list, you are on the Most Popular list, you are [...]</p><p>The post <a href="http://www.gristmillstudios.com/2013/01/interviewed-about-xblig-and-indie-game-marketing-strategy/">Interviewed about XBLIG and indie game marketing strategy&#8230;</a> appeared first on <a href="http://www.gristmillstudios.com">Gristmill Studios</a>.</p>]]></description>
		<wfw:commentRss>http://www.gristmillstudios.com/2013/01/interviewed-about-xblig-and-indie-game-marketing-strategy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>XenoMiner: Welcome new players! Here&#8217;s some info and faqs..</title>
		<link>http://www.gristmillstudios.com/2013/01/xenominer-welcome-new-players-heres-some-info-and-faqs/</link>
		<comments>http://www.gristmillstudios.com/2013/01/xenominer-welcome-new-players-heres-some-info-and-faqs/#comments</comments>
		<pubDate>Tue, 08 Jan 2013 15:54:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gristmill]]></category>
		<category><![CDATA[XenoMiner]]></category>

		<guid isPermaLink="false">http://www.gristmillstudios.com/?p=800</guid>
		<description><![CDATA[<p>As we&#8217;re very near releasing a second update to XenoMiner, I&#8217;d like to make a quick post answering some questions we get all the time via Facebook, Twitter and email: Is XenoMiner being actively updated? It is. We continue to work to improve the game and mature it towards our original vision and goals. WILL [...]</p><p>The post <a href="http://www.gristmillstudios.com/2013/01/xenominer-welcome-new-players-heres-some-info-and-faqs/">XenoMiner: Welcome new players! Here&#8217;s some info and faqs..</a> appeared first on <a href="http://www.gristmillstudios.com">Gristmill Studios</a>.</p>]]></description>
		<wfw:commentRss>http://www.gristmillstudios.com/2013/01/xenominer-welcome-new-players-heres-some-info-and-faqs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Maintaining state in multiplayer games</title>
		<link>http://www.gristmillstudios.com/2012/12/maintaining-state-in-multiplayer-games/</link>
		<comments>http://www.gristmillstudios.com/2012/12/maintaining-state-in-multiplayer-games/#comments</comments>
		<pubDate>Mon, 31 Dec 2012 17:07:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gristmill]]></category>
		<category><![CDATA[XenoMiner]]></category>

		<guid isPermaLink="false">http://www.gristmillstudios.com/?p=795</guid>
		<description><![CDATA[<p>As anyone who has developed multiplayer games is well aware, most of the issues come down to maintaining state. As players interact with the world, there&#8217;s a balance that has to be struck between a snappy, responsive user experience and the state validation and propagation. When any given request in a client-server setup could require [...]</p><p>The post <a href="http://www.gristmillstudios.com/2012/12/maintaining-state-in-multiplayer-games/">Maintaining state in multiplayer games</a> appeared first on <a href="http://www.gristmillstudios.com">Gristmill Studios</a>.</p>]]></description>
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