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XenoMiner Version 2.0 Rolling Out

#XENOMINER VERSION 2.0, adding the first mob and the first two weapons (of many to come) is now in the release process!

PC – Released! (we don’t have to wait for Review)
Xbox – Up for Peer Review this evening (expected but not promised to pass by the 16th)

Price reduced to $9.99 for the PC version!
Buy it over here!

New PC buyers will get Version 2.0. If you’ve already purchased the game, use the download link from your original email to redownload. Just install the new version without uninstalling the old, unless you get an error saying “already installed” (this happened some in testing).

Venator “hunter” style mob added, along with nests. Nesting will be improved as we take a second look at terrain, but for now functions as a spawn point that can be cleared by those wishing to “settle” an area.

The SRS Service Pistol and the Assault Rifle (plasma weapons) are now available to fabricate. Watch your batteries.

Old voxel textures have been repurposed back into the game: Structural Ferrocrete and Banded Wall are new additions to your craftable voxels for all the builders out there.

Transparency updates should improve the look of crystals and glass.

Peaceful mode is available for those who lack the will to fight.

Crash Foam can now be fabricated.

Light Basalt and Dark Basalt were moved to a gray color instead of brown, to bring back a more stone-like palette and better lighting. Ores and Silicon remain in the old “brown style” basalt, this helps them stand out more.

Other Fixes/Updates:

Massive overhaul of Networking and Packet handling. We hope to have taken a big dent out of network lag, especially for the Host. We’ll be monitoring this carefully.

Saving – we’ve attempted to fix much of the weirdness that occurs from saves not truly writing to disk (swapped containers with other people, missing items). This one is tricky and we’ll be watching it too, expect more updates along this line. Autosaves may cause some hitching for the host 🙁 but are less frequent (10 minutes instead of 3). Again we’re still exploring options here to make this as smooth as we can.

Possible fix for corrupted worlds. If you had an old world that wouldn’t convert in the past, please try it again (make backups as usual!)

Thanks all for your patience and support. This is just the first addition of mobs, expect more threats and other interesting creatures soon. Networking, Lag and Save issues are top on our priorities, and we continue to work to minimize them. Next update should be much sooner, this was the last big hurdle to cross!

Join the conversation about this update on our forum or on the XenoMiner Facebook page!

Thank you all again for helping us build this game and community!

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