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Forging ahead with multiplayer and redesigned textures

We still plan to have a release before the Christmas holiday.

Multiplayer, due to complications, will probably have to wait till next month (development continues, just won’t make it into release).

Glass has made its way in (albeit there are a few complications that may require it to wait with MP for release). It looks pretty awesome.

The new textures are nearing completion, with the height maps added the depth of the blocks we can create is really amazing.

Everything else is in some shade of finalization. There’s always that last 10% of polishing, UI and testing that it’s hard to account for and always takes longer than expected. Work continues!


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